I was a Journalism major at the University of Colorado as an undergrad student. I started taking film classes just to learn how to cut a news story together and got really interested in film. Then in 1983, when I was flipping through the channels and saw a PBS documentary on computer animation, which I’d never seen before, I was blown away. I knew what I wanted to do with my life.
2016 is fast drawing to a close. And while many will be glad to see the back of it, for those of us who work and play with Virtual Reality, it has been a most exciting year. By the time the bells ring out signalling the start of a new year, the total number of VR users will exceed 43 million. This is a market on the move, projected to be worth $30bn by 2020. If it’s to meet that valuation, then we believe 2017 will be an incredibly important year in the lifecycle of VR hardware and software development.
Last week, I got to experience something I never thought possible as a woman: sex from the male perspective. The future is here, my friends. And though it was an interesting anthropological experiment, it was not particularly sexy to look down and see … that. But that’s what I saw, courtesy of Naughty America at CES in Las Vegas. The company was tucked away in a sad meeting room off the show floor, reminiscent of a glass smoking room at the airport, as if to send a message. Keep the animals in their cage.
The Writer had the opportunity to put on the VR googles and what was a vacant booth suddenly became a full Hospital Radiology suite. I was able to walk from the Consul room into the examination room. I was able to interact with the X ray tube, manipulate the patient, raise or lower the table and put left or right markers on. After placing the X Ray tube, manipulating the patient’s knee, collimating the beam and even placing the correct “R” side maker onto the X Ray image receptor I walked back to the consul room, and took the radiograph.
Virtual reality (VR) is a long way off from becoming a money maker for movie bosses and for Sony the challenge to date has been resisting the urge to fuel hype for the medium and instead understand the value it could bring.
Call it a virtual disappointment. Or virtually unsurprising. I’ll just say I was virtually underwhelmed. Whatever pun you choose, the virtual reality industry has some explaining to do after this year’s Consumer Electronics Show, during which the biggest product announcements can largely be categorized as “more of the same.”
Virtual reality is actually becoming the biggest market after the smartphone revolution. As we enter in 2017, the Augmented Reality and Virtual Reality would be cheaper and better for consumers, handy for Enterprises. All in all, 2017 will mark the start of a new era for the next big thing, the later half of 2016 manifested the beginning of an ever-growing market with Sony introducing PlayStation 4 VR, Facebook buying Oculus Rift for $2 Billion and launching of HTC Vive VR Edition.
Swiss watchmakers are nostalgic by nature. How else to explain their constant reference to a golden era of timekeeping, more than 200 years ago, when masters such as Abraham-Louis Breguet devised the world’s first complicated timepieces?
Award-winning virtual reality studio Felix & Paul released a new virtual reality experience in cooperation with Cirque Du Soleil at CES in Las Vegas Thursday. “Dreams of O” takes the viewer on a 12-minute journey into the underwater world of “O,” the Cirque show that’s been playing in Vegas for close to 20 years.